Zelda: A Link Between Worlds Lets You Play Dungeons in Any Order 0

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The recent installments in the Legend of Zelda franchise were all universally well-received, as they basically delivered what is expected of a Zelda game while taking full advantage of what the platform they are running on is offering hardware-wise. There’s really very little in the way of valid complaints about the games (“Link is gay” doesn’t count even though it’s true, because there’s nothing wrong with being gay.)

Nintendo is planning to address one minor complaint, though – namely the fact that Zelda games are not too flexible when it comes to the path your avatar must take. Dungeons tend to be unavailable or inaccessible if it’s not yet time for Link to go there.

According to Nintendo President Satoru Iwata during the most recent Nintendo Direct presentation, Zelda: A Link Between Worlds on 3DS will let players tackle the game’s dungeons in any order that they choose. As per Iwata’s statement, the game features a special shop in which Link can rent or purchase key items that might otherwise be required to reach new areas, such as the hookshot or the boomerang. You can check out the video below for more details: