Gamers have always had a Love-and-Hate relationship with Paid Downloadable Content, owing to the fact that the distribution model has been used by major game developers either as a way to extend the life of their games or to nickel-and-dime gamers with content that should have been part of the release in the first place, depending on the developer.
In Nintendo’s case, they’re usually praised for staying away from the paid DLC model in a lot of their first party franchise, but they’ve already started with New Super Mario Bros. 2 and Fire Emblem: Awakening for the 3DS. Now the company is trying to think of a way to use the paid DLC model for New Super Mario Bros. U.
Nintendo’s DLC for NSMB2 was specifically designed for the coin-grabbing game, so Nintendo is trying for a different approach with the Wii U. According to Nintendo EAD Division General Manager Takeshi Tezuka, they are:
“trying to think of ways of play that are different from New Super Mario Bros. 2, but we haven’t made anything yet.”
“Right, rather than distributing content that’s premade at a later date, you’re going to start working on it now,” adds Nintendo President Satoru Iwata.