Capcom to Improve Quality of Games by Moving to Internal Development 0

Capcom to Improve Quality of Games by Moving to Internal Development

Over the past few years, Capcom’s recent string of outsourced projects received middling to poor response by long-time fans, which is considered a shame due to the company’s once pristine reputation as a jack of all trades capable of churning out strings of quality titles from a wide range of genres that include platformers, RPGs, fighting games, and even the occasional arena-style shooter.

Probably as a way to return to their glory days, Capcom has released a statement that they will be returning their focus to in-house development, and will be adding another 1,000 developers to their current 1,500 strong development team. They don’t foresee massive changes in their development cost, choosing to pull future resources and expenditures from outsourced projects in order to strengthen their core development team.

The only odd thing about the announcement is the fact that the two most recent games that were developed by Capcom’s internal dev team, Resident Evil 6 and Street Fighter X Tekken, were also poorly received by fans and critics alike.